/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Baroness_Anastari
 SD%Complete: 90
 SDComment: MC disabled
 SDCategory: Stratholme
 EndScriptData */

#include "ScriptPCH.h"
#include "stratholme.h"

#define SPELL_BANSHEEWAIL   16565
#define SPELL_BANSHEECURSE    16867
#define SPELL_SILENCE    18327
//#define SPELL_POSSESS   17244

class boss_baroness_anastari: public CreatureScript {
public:
    boss_baroness_anastari() :
            CreatureScript("boss_baroness_anastari") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_baroness_anastariAI(pCreature);
    }

    struct boss_baroness_anastariAI: public ScriptedAI {
        boss_baroness_anastariAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = me->GetInstanceScript();
        }

        InstanceScript* pInstance;

        uint32 BansheeWail_Timer;
        uint32 BansheeCurse_Timer;
        uint32 Silence_Timer;
        //uint32 Possess_Timer;

        void Reset() {
            BansheeWail_Timer = 1000;
            BansheeCurse_Timer = 11000;
            Silence_Timer = 13000;
            //Possess_Timer = 35000;
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void JustDied(Unit* /*Killer*/) {
            if (pInstance)
                pInstance->SetData(TYPE_BARONESS, IN_PROGRESS);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //BansheeWail
            if (BansheeWail_Timer <= diff) {
                if (rand() % 100 < 95)
                    DoCast(me->getVictim(), SPELL_BANSHEEWAIL);
                //4 seconds until we should cast this again
                BansheeWail_Timer = 4000;
            } else
                BansheeWail_Timer -= diff;

            //BansheeCurse
            if (BansheeCurse_Timer <= diff) {
                if (rand() % 100 < 75)
                    DoCast(me->getVictim(), SPELL_BANSHEECURSE);
                //18 seconds until we should cast this again
                BansheeCurse_Timer = 18000;
            } else
                BansheeCurse_Timer -= diff;

            //Silence
            if (Silence_Timer <= diff) {
                if (rand() % 100 < 80)
                    DoCast(me->getVictim(), SPELL_SILENCE);
                //13 seconds until we should cast this again
                Silence_Timer = 13000;
            } else
                Silence_Timer -= diff;

            //Possess
            /*            if (Possess_Timer <= diff)
             {
             //Cast
             if (rand()%100 < 65)
             {
             Unit *pTarget = NULL;
             pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
             if (pTarget)DoCast(pTarget, SPELL_POSSESS);
             }
             //50 seconds until we should cast this again
             Possess_Timer = 50000;
             } else Possess_Timer -= diff;
             */

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_baroness_anastari() {
    new boss_baroness_anastari();
}
